for my first 2 years of grad school i lived with a guy who wrote his dissertation on tabletop simulation and role-playing games. all of his bookshelves were full of games, so he stored most of his books in the kitchen cabinets. great guy, and we're still good friends.
naturally i played many games during this era, and decided that i liked games with a negotiation/diplomacy component. werewolf and the resistance and games like that can be a little simplistic, but they're really easy to teach and even non-gamers like them. i agree that bang! is a good party game. it's like a more intricate version of the other guess-the-killer games.
a few other negotiation-oriented games that i remember liking were lifeboats, cosmic encounter, and biblios.
https://boardgamegeek.com/boardgame/394 ... -encounteri remember cosmic encounter being especially cool because it involves interplanetary economic negotiation as well as shooting big laser beams at other people's planets. it's somewhat long and elaborate, but without toooo many constant stats to keep track of.
i sort of miss living in a house full of games, because i got to try everything once or twice and then move on. i also liked trolling the very analytical/competitive players with feigned ignorance, erratic decisions, etc.